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Home/ Questions/Q 883289
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T12:33:47+00:00 2026-05-15T12:33:47+00:00

In the course of finding a way to interoperate between C# and C++ I

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In the course of finding a way to interoperate between C# and C++ I found this article that explains about P/Invoke.

And I read a lot of articles claiming that C++/CLI is not exact C++ and requires some effort to modify from original C++ code.

I want to ask what would be the optimal way when I have some C++ objects (code/data) that I want to use from C# objects.

  • It looks like that in order to use P/Invoke, I should provide C style API. Is it true? I mean, is there a way to export C++ object to C# like SWIG with P/Invoke? Or, do I have to use SWIG for this purpose?
  • How hard is it to change C++ to C++/CLI? Is it worth trying compared to rewrite the C++ to C#? The C++ is well designed, so implementing it to C# is not great deal.
  • (Off the topic question) Is there the other way round? I mean, if I want to use C# code from C++, is there any way to do so?
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  1. Editorial Team
    Editorial Team
    2026-05-15T12:33:48+00:00Added an answer on May 15, 2026 at 12:33 pm

    I would not recommend rewritng your C++ library into C++/CLI. Instead, I would write a C++/CLI wrapper that you can call from C#. This would consist of some public ref class classes, each of which probably just manages an instance of the native class. Your C++/CLI wrapper just “include the header, link to the lib” to use the native library. Because you have written public ref class classes, your C# code just adds a .NET reference. And all you do inside each public ref class is use C++ Interop (aka It Just Works interop) to call the native code. You can apply a facade while you’re at it if you like.

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