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Home/ Questions/Q 8654265
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T14:44:39+00:00 2026-06-12T14:44:39+00:00

In the following code: gl_FragColor = vColor * texture2D(u_Texture, v_TexCoordinate); I noticed the default

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In the following code:

gl_FragColor = vColor * texture2D(u_Texture, v_TexCoordinate);

I noticed the default value returned by texture2D is a white (1,1,1,1) if u_Texture is unbound.

Is it safe to base my shader on this fact?

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  1. Editorial Team
    Editorial Team
    2026-06-12T14:44:41+00:00Added an answer on June 12, 2026 at 2:44 pm

    I wouldn’t have thought so.

    I have seen other instances where the default value has been black. It could theoretically be any colour in the case where the memory used by the sampler is a section of uninitialised video memory, it depends on the opengl implementation

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