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Home/ Questions/Q 3950938
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T01:40:14+00:00 2026-05-20T01:40:14+00:00

In the following code, it seems that the client.Connect.Receive is pinning the byte[] result

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In the following code, it seems that the client.Connect.Receive is pinning the “byte[] result” permanently, causing the memory to never be freed (as it’s always pinned). I’m looking for a way to tell C# that result no-longer needs to be pinned after it’s usage in this.OnReceive, but I can’t find the built-in function or keyword to do this.

Does anyone know how I can get C# to unpin the byte[] array? (this is one of the sources of memory leaks in my C# application)

this.m_TcpListener = new TcpListener(this.p_TcpEndPoint.Port);
this.m_TcpThread = new Thread(delegate()
{
    try
    {
        this.m_TcpListener.Start();
        while (this.p_Running)
        {
            TcpClient client = this.m_TcpListener.AcceptTcpClient();
            new Thread(() =>
                {
                    try
                    {
                        // Read the length header.
                        byte[] lenbytes = new byte[4];
                        int lbytesread = client.Client.Receive(lenbytes, 0, 4, SocketFlags.None);
                        if (lbytesread != 4) return; // drop this packet :(
                        int length = System.BitConverter.ToInt32(lenbytes, 0);
                        int r = 0;

                        // Read the actual data.
                        byte[] result = new byte[length];
                        while (r < length)
                        {
                            int bytes = client.Client.Receive(result, r, length - r, SocketFlags.None);
                            r += bytes;
                        }

                        Console.WriteLine("Received TCP packet from " + (client.Client.RemoteEndPoint as IPEndPoint).Address.ToString() + ".");
                        this.OnReceive(client.Client.RemoteEndPoint as IPEndPoint, result, length);
                    }
                    catch (SocketException)
                    {
                        // Do nothing.
                    }

                    client.Close();                                
                }).Start();
            //this.Log(LogType.DEBUG, "Received a message from " + from.ToString());
        }
    }
    catch (Exception e)
    {
        if (e is ThreadAbortException)
            return;
        Console.WriteLine(e.ToString());
        throw e;
    }
}
);
this.m_TcpThread.IsBackground = true;
this.m_TcpThread.Start();
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  1. Editorial Team
    Editorial Team
    2026-05-20T01:40:14+00:00Added an answer on May 20, 2026 at 1:40 am

    You can pin/unpin it yourself, thusly:

    //Pin it 
    GCHandle myArrayHandle = GCHandle.Alloc(result,GCHandleType.Pinned);
    //use array
    while (r < length)
    {
        int bytes = client.Client.Receive(result, r, length - r, SocketFlags.None);
        r += bytes;
    }
    //Unpin it
    myArrayHandle.Free();
    

    But I’d personally be pretty surprised that client.Connect.Receive pins it “for all time”. I’ve used it before (as I’m sure many have) and not run into an issue of this type. Alternately, if you’re certain that’s the problem, then instead of allocating a new result array each time, you can re-use one across the entire while loop (allocate it up where you start the listener, and only use lenbytes bytes each time).

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