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Home/ Questions/Q 4267658
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T06:55:46+00:00 2026-05-21T06:55:46+00:00

In the following code sample I define an enum and specify its underlying type

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In the following code sample I define an enum and specify its underlying type as byte. I then attempt to assign to a byte value and switch on the enum’s values but I get an error: Cannot implicitly convert type 'CmdlnFlags' to 'byte'. An explicit conversion exists (are you missing a cast?)

The code:

using System;

public enum CmdlnFlags: byte {
    ValA = (byte)'a',
    ValB = (byte)'b',
}

public class Sample {
    public static void Main() {
        byte switchByte = CmdlnFlags.ValB;
        switch (switchByte) {
            case CmdlnFlags.ValA: Console.WriteLine('A'); break;
            case CmdlnFlags.ValB: Console.WriteLine('B'); break;
        }
        Console.ReadKey();
    }
}

It’s easy enough to fix, just cast to byte, but why do I have to cast if the underlying type is specified for the enum? What’s the point of specifying an underlying type if you have to cast anyway?

If I cast, everything works. Example:

        byte switchByte = (byte)CmdlnFlags.ValB;
        switch (switchByte) {
            case (byte)CmdlnFlags.ValA: Console.WriteLine('A'); break;
            case (byte)CmdlnFlags.ValB: Console.WriteLine('B'); break;
        }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-21T06:55:47+00:00Added an answer on May 21, 2026 at 6:55 am

    You have to cast to make sure that’s really what you mean to do. It’s a type safety feature.

    You should think of the enum as being a distinct type from its underlying type – and from other enums with the same underlying type. They’re sufficiently different that if you want to use one as another, you need to cast.

    It can occasionally be a pain, but ultimately it’s a good thing.

    Why are you casting before the switch anyway though? Just switch on the actual enum values:

    CmdlnFlags switchFlag = CmdlnFlags.ValB;
    switch (switchFlag) {
        case CmdlnFlags.ValA: Console.WriteLine('A'); break;
        case CmdlnFlags.ValB: Console.WriteLine('B'); break;
    }
    

    Here, you don’t really want to treat the flag as a byte – you want to treat it as a flag and switch on it. So that’s exactly what you should do.

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