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Home/ Questions/Q 6779841
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T16:26:08+00:00 2026-05-26T16:26:08+00:00

In the header, I declare my NSString *name; Variable. Then I make it a

  • 0

In the header, I declare my

NSString *name;

Variable. Then I make it a property with

@property (nonatomic,retain) NSString *name;

And I synthesize it in the implementation

@synthesize name;

And, immediately, give it a value in the init method:

name = @"HELLO";

Later I add a child to my scene. This child, later, will try to access this property. It goes like

Battle *battleScene = (Battle*)self.parent;
NSLog(@"%@",battleScene.name);

But I get “null”. Why is that?

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  1. Editorial Team
    Editorial Team
    2026-05-26T16:26:09+00:00Added an answer on May 26, 2026 at 4:26 pm

    One reason for this may be that self.parent is nil. This happens if you try to run the code in the init method of the child node.

    CCNode* child = [[[CCNode alloc] init] autorelease];
    // at this point the init method is run but parent of the child is still nil …
    …
    
    [self addChild:child];
    // now the parent of the child is set, after it's been added to the hierarchy
    

    If you do run this in the init method, move that code to the onEnter method instead:

    -(id) init
    {
         // self.parent == nil !!
    } 
    
    -(void) onEnter
    {
        // self.parent is guaranteed to be non-nil in onEnter
        Battle *battleScene = (Battle*)self.parent;
        NSLog(@"%@",battleScene.name);
    }
    
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