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Home/ Questions/Q 5994875
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T23:52:47+00:00 2026-05-22T23:52:47+00:00

In the header I declared #ifndef SOUND_CORE #define SOUND_CORE static SoundEngine soundEngine; … but

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In the header I declared

#ifndef SOUND_CORE
#define SOUND_CORE

static SoundEngine soundEngine;

...

but the constructor for SoundEngine gets called multiple times, how is it possible, when it’s declared as global static

I call it as

#include "SoundCore.h"

and use it directly

soundEngine.foo()

thank you

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T23:52:48+00:00Added an answer on May 22, 2026 at 11:52 pm

    I would use extern instead of static. That’s what extern is for.

    In the header:

    extern SoundEngine soundEngine;
    

    In an accompanying source file:

    SoundEngine soundEngine;
    

    This will create one translation unit with the instance, and including the header will allow you to use it everywhere in your code.

    // A.cpp
    #include <iostream>
    // other includes here
    ...
    extern int hours; // this is declared globally in B.cpp
    
    int foo()
    {
    hours = 1;
    }
    
    
    // B.cpp
    #include <iostream>
    // other includes here
    ...
    int hours; // here we declare the object WITHOUT extern
    extern void foo(); // extern is optional on this line
    
    int main()
    {
    foo();
    }
    
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