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Home/ Questions/Q 294349
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T06:21:32+00:00 2026-05-12T06:21:32+00:00

In the .NET struct design guidelines , it gives the maximum sensible size of

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In the .NET struct design guidelines, it gives the maximum sensible size of a struct as 16 bytes. How do you determine how large your struct is, and is it affected by the architecture your program is running on? Is this value 32-bit only, or for both archs?

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  1. Editorial Team
    Editorial Team
    2026-05-12T06:21:32+00:00Added an answer on May 12, 2026 at 6:21 am

    Yes, the size of a struct is affected by the architecture. C# structs in 32bit are aligned at 4 byte boundaries, and in 64bit they are 8 byte aligned.

    Example:

    struct Foo
    {
       int bar;
    }
    

    Instances of this struct will take up 4 bytes in 32bit processes, and 8 bytes in 64bit processes, even though the “int bar” takes just 4 bytes on both 32bit and 64bit processes.

    Update:

    I did some testing with this. I wrote this code:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace ConsoleApplication3
    {
        struct Bar
        {
            int a;
        }
    
        struct Foo
        {
            Uri uri;
            int a;
        }
    
        class Program
        {
            static void Main(string[] args)
            {
                Foo[] foo;
                long fooBefore = System.GC.GetTotalMemory(true);
                foo = new Foo[10];
                long fooAfter = System.GC.GetTotalMemory(true);
    
                Bar[] bar;
                long barBefore = System.GC.GetTotalMemory(true);
                bar = new Bar[10];
                long barAfter = System.GC.GetTotalMemory(true);
    
                Foo aFoo = new Foo();
                Bar aBar = new Bar();
    
                System.Console.Out.WriteLine(String.Format("[Foo] Size of array of 10: {0}, Marshal size of one: {1}", fooAfter - fooBefore, System.Runtime.InteropServices.Marshal.SizeOf(aFoo)));
                System.Console.Out.WriteLine(String.Format("[Bar] Size of array of 10: {0}, Marshal size of one: {1}", barAfter - barBefore, System.Runtime.InteropServices.Marshal.SizeOf(aBar)));
                System.Console.ReadKey();
            }
        }
    }
    

    As a 64bit process, I get this output:

    [Foo] Size of array of 10: 208, Marshal size of one: 16
    [Bar] Size of array of 10: 88, Marshal size of one: 4
    

    As a 32bit process, I get this output:

    [Foo] Size of array of 10: 92, Marshal size of one: 8
    [Bar] Size of array of 10: 64, Marshal size of one: 4
    

    Observations:

    • The simple struct, Bar, seems to take 4 bytes on both 32bit and 64bit processes
    • The other struct, Foo, seems to take 8 bytes on 32bit (4 bytes for the int, and 4 bytes for the reference to the Uri), but 16 bytes on 64bit (4 bytes for the int, 8 bytes for the reference to the Uri, and I think 4 bytes for alignment)
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