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Home/ Questions/Q 6031333
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T05:10:05+00:00 2026-05-23T05:10:05+00:00

In the past, there was a simple trick , to include the flex mxmlc

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In the past, there was a simple trick, to include the flex mxmlc module by adding the following line to the flash-cs4 makefile:

-include-libraries “/absolute/path/to/my/assets/assets.swc” 

This gave you the ability to use getDefinitionByName, an helper function to access the embedded swc asset-library (instead of creating hand-written classes all assets).

Unfortunately, this has stopped working since flash-cs4. Does anybody know another solution?

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  1. Editorial Team
    Editorial Team
    2026-05-23T05:10:06+00:00Added an answer on May 23, 2026 at 5:10 am

    Unfortunately, the only workaround I have found is to explicitly refer each of asset classes somewhere in the code. You may create dummy class like this:

    public class AssetsExporter extends Sprite
    {   
      public static function export()
      {
        AssetClass1;
        AssetClass2;
        //etc
    
        trace( "DEBUG AssetsExporter.export()" );
      }
    }
    

    Specify this class as Document class in Flash IDE, so it will be compiled into the resulting swc. Then in the main code of your application call

    AssetsExporter.export();
    

    After doing this you will be able to use getDefinitionByName().

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