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Home/ Questions/Q 363979
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T13:23:40+00:00 2026-05-12T13:23:40+00:00

In the process of learning P/Invoke, I asked this previous question: How to P/Invoke

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In the process of learning P/Invoke, I asked this previous question:

How to P/Invoke when pointers are involved

However, I don’t quite understand the implications of using P/Invoke in C# over creating a wrapper in Managed C++. Creating the same DLL using P/Invoke in C# definately resulted in a cleaner interface since I could use DLLImport on an embedded resource, but would a Managed C++ wrapper for a native DLL, where I do the marshaling myself, have better performance?

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  1. Editorial Team
    Editorial Team
    2026-05-12T13:23:40+00:00Added an answer on May 12, 2026 at 1:23 pm

    C++ wrapper should be faster, have a look at this MSDN page:

    C++ Interop uses the fastest possible method of data marshaling, whereas P/Invoke uses the most robust method. This means that C++ Interop (in a fashion typical for C++) provides optimal performance by default, and the programmer is responsible for addressing cases where this behavior is not safe or appropriate.

    So basically the main reason is that P/Invoke does pinning, blitting, error checking, while C++ interop just pushes the parameters on the stack and calls the function.

    Another point to remember is that C++ can call a several APIs in a single call while P/Invoke EVERY parameter passed by address gets pinned and unpinned on EVERY call, copied
    and copied back, etc.

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