In the program I am creating, I have a large amount of enums
enum kEvents
{
Start = 0,
End,
EntityCreated,
}
In this program, there is a huge list of Entities.
Each entity holds a list of “kEvents” that it is “Registered to”
Every time an object says “Call the Start event” I have to iterate through every single entity in the game, and find out if they are “listening” for that event.
Note: I know that c# has event handlers, but I was hoping to create this enum system from the ground up instead.
This being the case, what is the best way to:
- Hold the collection of enums in each entity object
- Check if the entity holds the triggered enum
I am wondering if Enums, being basically numbers, have a lower level, quicker way to handle this than a List<T> of objects.
You’re doing it wrong! Iterating over every single object and checking if they’re registered for an event is very inefficient! This is the typical Observer design pattern and there are several ways to go about this, here are a couple:
Here is what option 1 might look like:
Here is option 2:
Option two will reduce the number of events each observer has to handle, but it comes at the cost of having to register for every event separately (which adds coding complexity). This means that option 2 will work faster because there are fewer function calls to make. Depending on how "crazy" you want to get with the performance, there might be other options that can help you to speed it up but this should set you on the right track.
P.S. I have not compiled any of the code, but it should give you a general idea of how things ought to work.