Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6950875
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T14:08:50+00:00 2026-05-27T14:08:50+00:00

In this code sample I benchmark scoped vs manual locking of a pthread mutex.

  • 0

In this code sample I benchmark scoped vs manual locking of a pthread mutex. I expected equal perfomance for both approaches. But much to my surprise the scoped lock solution seems a little faster.

Can anyone explain why this happens?

I’m using using g++ 4.5.2 and compile with the following options:

g++ -std=c++0x -O2 -o test main.cpp

Update

When doing 2 billion iterations on my local PC (not Ideone) I get a larger difference:

g++ -std=c++0x -O2 -o test main.cpp
scoped_lock: 10530ms
normal: 11290ms
scoped_lock: 10530ms
normal: 11280ms
scoped_lock: 10530ms
normal: 11280ms
scoped_lock: 10530ms
normal: 11290ms

Update 2

I improved the program with a higher resolution clock: http://ideone.com/CMbuw. This time the scoped lock is a little slower.

I think it’s safe to conclude that it’s a measuring anomaly.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T14:08:51+00:00Added an answer on May 27, 2026 at 2:08 pm

    I changed the iteration count to 50 millions (was 20 millions in your code) and the results are now

    result: Time limit exceeded     time: 5s    memory: 2828 kB     signal: 24 (SIGXCPU)
    input: no
    output:
    scoped_lock: 740ms
    normal: 740ms
    scoped_lock: 710ms
    normal: 710ms
    scoped_lock: 720ms
    normal: 720ms
    

    perfectly identical. So I’d blame measurement errors in your test case – just not enough iterations of code. If you really care you should look into emitted machine code.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I've written this sample code to print the length of x. But for some
I'm reading this code sample : And since I don't know C#, I decided
In this particular code sample I want to reference the second overloaded method (int
I have a this aspx-code: (sample) <asp:DropDownList runat=server ID=ddList1></asp:DropDownList> With this codebehind: List<System.Web.UI.WebControls.ListItem> colors
I'm trying to learn the Enterprise Library. I found this useful code sample to
Consider this sample code: <div class=containter id=ControlGroupDiv> <input onbeforeupdate=alert('bingo 0'); return false; onclick=alert('click 0');return
In this sample code the URL of the app seems to be determined by
Given this sample code: #include <iostream> #include <stdexcept> class my_exception_t : std::exception { public:
I have this sample code for async operations (copied from the interwebs) public class
In the below code sample, what does {0:X2} mean? This is from the reflection

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.