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Home/ Questions/Q 9122675
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T06:09:28+00:00 2026-06-17T06:09:28+00:00

In unrealscript, I’m attempting to connect to server using a TCPLink client I wrote.

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In unrealscript, I’m attempting to connect to server using a TCPLink client I wrote. I can connect to the domain, but when I attempt to access a welcome message I receive a 401 error. What am I doing wrong in my authorization field?

Note: username and password are plain-text string variables filled in by the user

SendText("GET /crud/welcome HTTP/1.0"$chr(13)$chr(10));
SendText("Host: "$TargetHost$chr(13)$chr(10));
SendText("Authorization: "$USERNAME$":"$PASSWORD$chr(13)$chr(10));
SendText("Connection: Close"$chr(13)$chr(10));
SendText(chr(13)$chr(10));
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  1. Editorial Team
    Editorial Team
    2026-06-17T06:09:30+00:00Added an answer on June 17, 2026 at 6:09 am

    You may want to read RFC 2617.

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