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Home/ Questions/Q 9243803
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T08:53:20+00:00 2026-06-18T08:53:20+00:00

In V8, I would like to modify the prototype of the global built-in Array

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In V8, I would like to modify the prototype of the global built-in Array object, by adding some functions to it. In JavaScript, I would do it like this, for example:

Array.prototype.sum = function() { 
    // calculate sum of array values
};

How can I achieve the same result in C++? I have some global function templates added to the global ObjectTemplate, but I am not sure how to do the same for a supposedly existing native object prototype.

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  1. Editorial Team
    Editorial Team
    2026-06-18T08:53:22+00:00Added an answer on June 18, 2026 at 8:53 am

    native implementation:

    Handle<Value> native_example(const Arguments& a) {
       return String::New("it works");
    }
    

    assignment to prototype (notice we need a prototype of a prototype for some reason)

    Handle<Function> F = Handle<Function>::Cast(context->Global()->Get(String::New("Array")));
    Handle<Object> P = Handle<Object>::Cast (F->GetPrototype());
    P = Handle<Object>::Cast(P->GetPrototype());
    P->Set(String::New("example"), FunctionTemplate::New(native_example)->GetFunction(), None); 
    

    javascript usage:

    var A = [1,2,3]
    log("A.example= " + A.example)
    log("A.example()= " + JSON.stringify(A.example()))
    
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