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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T12:53:13+00:00 2026-06-05T12:53:13+00:00

In Visual Studios, using the Graphics class, if you try to clear the screen

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In Visual Studios, using the Graphics class, if you try to clear the screen and draw graphics afterwards it won’t be able to keep up and will cause a terrible flicker.

Is there a faster way to do this?

I want to be able to draw graphics on the screen and clear them fast enough to keep up with movement. Kind of like how OpenGL works.

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  1. Editorial Team
    Editorial Team
    2026-06-05T12:53:15+00:00Added an answer on June 5, 2026 at 12:53 pm

    You want to use double buffering. Basically you draw the next image off screen in advance and then move it into view to avoid the flickering effect. C# has a BufferedGraphics class. This will probably help too.

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