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Home/ Questions/Q 940557
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T21:58:39+00:00 2026-05-15T21:58:39+00:00

In WPF, I want to use a pixel shader to modify a composite image

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In WPF, I want to use a pixel shader to modify a composite image i.e. a new image overlaid on top of a previously shaded image. The new image comes in as a largely transparent image except where there is data (think mathematical functions – sine wave, etc). Anyway this process needs to repeat pretty rapidly – compose the currently shaded texture with a new image and then shade the composite image. The problem is that I don’t know how to access the previously shaded texture from within my shader.

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  1. Editorial Team
    Editorial Team
    2026-05-15T21:58:39+00:00Added an answer on May 15, 2026 at 9:58 pm

    Basically, you need to add a Texture2D variable in your shader, then set that parameter as the texture you need to access before drawing the new one (i’m unsure of that process in WPF). You do something like this:

    //blahblahblah variables here
    Texture2D PreviousTexture;
    Sampler PreviousTextureSampler = Sampler2D { Texture = PreviousTexture; };
    //blahblahblah code here
    

    then you can sample the texture with a tex2D call.

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