Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6025181
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T04:15:51+00:00 2026-05-23T04:15:51+00:00

In xcode 3, using a bash script, I could run xcode from the command

  • 0

In xcode 3, using a bash script, I could run xcode from the command line, then take the files in the build directory and zip them up into a .ipa file, allowing for a fully automated build process for my adhoc iOS distribution. Anytime there is human intervention, there is the possibly for error.

Under xcode 4, this seem to be not possible anymore. The build directory has been replaced with a DerivedBuilds folder and it uses some obfuscation naming, so it’s not possible to let an external script find the files.

In xcode 4, after the build, I need to run Produce->Archive, then selected the file in the organizer, then select save, then navigate to the final folder and name the file and hit save. This is a very error prone process better left to machines.

So, is there a way to go from a clean build all the way to a signed .ipa file? I’ve got to believe this is possible, there is no way people with automated build processes are having to do this step by hand.

Does anyone know how to do this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T04:15:52+00:00Added an answer on May 23, 2026 at 4:15 am

    Sure, the script I have been using in my continuous integration environment is available at https://gist.github.com/949831 That might do more than you need but should be able to serve as a base for whatever steps you want to include in your build process.

    As you noted it would be hard to predict the derived data path Xcode will use but it is not too hard to located it in the build output as part of the build script.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

When I create a Automator action in XCode using Bash, all files and folder
I am making a command line program in C using XCode. When running the
I'm trying to run Python scripts using Xcode's User Scripts menu. The issue I'm
utilising xcode using the random function i want to switch to from a view
Hi I'm using a user script in xcode to do some work for me.
In Xcode using LLVM 2.0, when I put the line using namespace std; in
Using Xcode 3, I could expand the active target group in the Groups &
I'm using XCode 4, and in my project build settings, I've set : Preprocessor
Is there a way implement multi threading in IPhone using xcode? Could you refer
I'm trying to build a PhoneGap-based application using Xcode 4. Since there's no PhoneGap

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.