Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8042401
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 5, 20262026-06-05T04:33:57+00:00 2026-06-05T04:33:57+00:00

In XCode, I recently made and tested a processing library that uses boost. I

  • 0

In XCode, I recently made and tested a processing library that uses boost. I just set up a basic project in the IDE, coded away, and it builds fine.

I now want to use that library in another application. The other application’s xcode project was automatically made using a 3rd party tool. When I try to include my boost-based library in this other application, I get errors stating . . .

No member named 'forward' in namespace 'std'

and also, the line . .

#include <tuple>

gives the preprocessor error

'tuple' file not found

Seeing as the original library builds just fine on my machine, the errors must be down to a difference in the build settings, but I cannot see the difference and do not know of a good way to compare the build settings of 2 different projects. Can anyone suggest the build setting that might be causing me the problem??

EDIT:

In both projects, the setting for

  • Compiler for C/C++/Objective-C = Apple LLVM Compiler 3.0

  • C++ Language dialect = Compiler default

  • C++ Standard Library = Compiler default

EDIT 2 [solved]:

  • I still had C++11 dialect enabled in the Target settings. DoH!
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-05T04:33:58+00:00Added an answer on June 5, 2026 at 4:33 am

    Your project compiles as C++11 and is using a C++11 standard library (std::forward and the header are new).
    The original project appears to compile as C++03 with a C++03 standard library, so those new features are not available.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I recently tried to compile an older Xcode project (which used to compile just
I recently discovered that you can set breakpoints in Xcode that will print to
I just recently installed OSX lion and got xcode 4. I made a file
Possible Duplicate: Extract Objective-c binary My Xcode recently crashed and corrupted my project that
Like most, I recently downloaded the latest version of XCode (4.3.1). I've noticed that
I recently upgraded my project from Xcode 4.0.1 to Xcode 4.2 - and everything
I recently finished my project in xcode and decided to test it on my
I recently updated xcode to 4.2 and my iphone 3gs that I use for
I've recently downloaded Xcode 4 and now two of my projects that were working
I upgraded to XCode 4.2 recently and noticed that in the comment section of

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.