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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T20:28:59+00:00 2026-05-20T20:28:59+00:00

In XNA, I instantiate models like: protected override void LoadContent() { this.model = this.Game.Content.Load<Model>(Units/Vehicles/Palladium);

  • 0

In XNA, I instantiate models like:

protected override void LoadContent()
{
    this.model = this.Game.Content.Load<Model>("Units/Vehicles/Palladium");

    base.LoadContent();
}

I do this in classes like Tank. What I am asking here is that should I instantiate that model instance (load it) for every Tank instance, or should I do it once and assign it to a, say, static property to that Tank class?

I am not sure if tanks instances need all their own instances, but I am also not sure if instantiating new models is pricey or not in terms of performance.

Thanks for the help!

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  1. Editorial Team
    Editorial Team
    2026-05-20T20:29:00+00:00Added an answer on May 20, 2026 at 8:29 pm

    From MSDN for the ContentManager.Load generic method:

    Return Value

    The loaded asset. Repeated calls to
    load the same asset will return the
    same object instance.

    So in essence from your perspective, while the answer is “only load the model once and reuse it across instances”, the ContentManager class handles that for you.

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