#include <iostream>
int main()
{
int anything[] = {5};
int *something = new int;
*something = 5;
std::cout << &anything << "==" << &anything[0] << "==" << anything << std::endl;
std::cout << &something << "!=" << &something[0] << "==" << something << std::endl;
}
Why is the memory address in &something different from &something[0] and something? Although it is a dynamic allocation, I don’t understand why the memory address is different. I tried it with more than one value; it’s the same thing. Here I used one value for both for simplicity.
&somethingis the memory address of the pointer itself (hey, it needs to store that value somewhere!), while&something[0]is the address of the actual memory that is storing your stuff.