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Home/ Questions/Q 7045935
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Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T02:35:27+00:00 2026-05-28T02:35:27+00:00

#include <iostream> using namespace std; class CPolygon { protected: int width, height; public: virtual

  • 0
#include <iostream>
using namespace std;

class CPolygon {
  protected:
    int width, height;
  public:
    virtual int area ()
      { return (0); }
  };

class CRectangle: public CPolygon {
  public:
    int area () { return (width * height); }
  };

Has compilation warning

Class '[C@1a9e0f7' has virtual method 'area' but non-virtual destructor

How to understand this warning and how to improve the code?

[EDIT] is this version correct now? (Trying to give answer to elucidate myself with the concept)

#include <iostream>
using namespace std;

class CPolygon {
  protected:
    int width, height;
  public:
    virtual ~CPolygon(){};
    virtual int area ()
      { return (0); }
  };

class CRectangle: public CPolygon {
  public:
    int area () { return (width * height); }
    ~CRectangle(){}
  };
  • 1 1 Answer
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T02:35:27+00:00Added an answer on May 28, 2026 at 2:35 am

    If a class has a virtual method, that means you want other classes to inherit from it. These classes could be destroyed through a base-class-reference or pointer, but this would only work if the base-class has a virtual destructor. If you have a class that is supposed to be usable polymorphically, it should also be deletable polymorphically.

    This question is also answered in depth here. The following is a complete example program that demonstrates the effect:

    #include <iostream>
    
    class FooBase {
    public:
        ~FooBase() { std::cout << "Destructor of FooBase" << std::endl; }
    };
    
    class Foo : public FooBase {
    public:
        ~Foo() { std::cout << "Destructor of Foo" << std::endl; }
    };
    
    class BarBase {
    public:
        virtual ~BarBase() { std::cout << "Destructor of BarBase" << std::endl; }
    };
    
    class Bar : public BarBase {
    public:
        ~Bar() { std::cout << "Destructor of Bar" << std::endl; }
    };
    
    int main() {
        FooBase * foo = new Foo;
        delete foo; // deletes only FooBase-part of Foo-object;
    
        BarBase * bar = new Bar;
        delete bar; // deletes complete object
    }
    

    Output:

    Destructor of FooBase
    Destructor of Bar
    Destructor of BarBase
    

    Note that delete bar; causes both destructors, ~Bar and ~BarBase, to be called, while delete foo; only calls ~FooBase. The latter is even undefined behavior, so that effect is not guaranteed.

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