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Home/ Questions/Q 7619425
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T03:41:03+00:00 2026-05-31T03:41:03+00:00

Including @2X and ~ipad graphics in an app I am working on increases the

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Including @2X and ~ipad graphics in an app I am working on increases the app size by eight megabytes. This, along with other graphics that have to be done in triplicate makes apps in general grow very quickly.

I am wondering what happens when someone downloads a universal app onto, say, an iPod touch. Do they get the entire package, including @2X and ~ipad images that they, effectively, won’t use or does Apple repackage the application to only send relevant graphics?

If it’s option #2, are there any dangers in trying to save some space by using code to apply @2X images to the iPad version of an app. After all, in most cases @2X and ~ipad assets are so close in size that it makes little sense to duplicate files.

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  1. Editorial Team
    Editorial Team
    2026-05-31T03:41:04+00:00Added an answer on May 31, 2026 at 3:41 am

    Users will download the same binary if your app is universal. Apple can’t repackage the application because it can’t tell if the developer wanted to use an ~iPad asset when running on the iPhone for example. Also, users can download the app from iTunes and sync both an iPad and an iPhone.

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