Information:
I want to do some tasks on images such as resize, crop, rotate and so on.
I hope they could be objects so that I can manipulate them one by one easily. In development time we could run up to several images at the same time to working on, just a-little-like game programming.
I see there’s several things to choose toghether with XCode:
– Cocoa (default?)
– Quartz2D
– OpenGL (ES 2.0?)
– Cocos2D/Box2D
I’m new to mobile development as well as iOS.
Question:
– Because I could choose only one to start with, which should I choose? Or are there any other libraries/frameworks?
I’ve used Cocos2d Cocos2d for a game and it was pretty easy to pick up and manipulate images on screen. As it is build on top of OpenGL it abstracts you away from the nuts and bolts. But also it might be a bit heavy for your needs.
So if you can do what you need in Cocoa then use that but if you need more then look at Cocos2d.