Instead of doing
#include "MyClass.cpp"
I would like to do
#include "MyClass.h"
I’ve read online that not doing so is considered bad practice.
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Separate compilation in a nutshell
First, let’s get some quick examples out there:
Translation Unit
A translation unit (TU) is a single source file (should be a **.cpp* file) and all the files it includes, and they include, etc. In other words: the result of preprocessing a single file.
Headers
Include guards are a hack to work around lack of a real module system, making headers into a kind of limited module; to this end, including the same header more than once must not have an adverse affect.
Include guards work by making subsequent #includes no-ops, with the definitions available from the first include. Because of their limited nature, macros which control header options should be consistent throughout a project (oddball headers like <assert.h> cause problems) and all #includes of public headers should be outside of any namespace, class, etc., usually at the top of any file.
See my include guard naming advice, including a short program to generate include guards.
Declarations
Classes, functions, objects, and templates may be declared almost anywhere, may be declared any number of times, and must be declared before referring to them in any way. In a few weird cases, you can declare classes as you use them; won’t cover that here.
Definitions
Classes may be defined at most once[1] per TU; this typically happens when you include a header for a particular class. Functions and objects must be defined once in exactly one TU; this typically happens when you implement them in a **.cpp* file. However, inline functions, including implicitly inline functions inside class definitions, may be defined in multiple TUs, but the definitions must be identical.
For practical purposes[2], templates (both class templates and function templates) are defined only in headers, and if you want to use a separate file, then use another header[3].
[1] Because of the at-most-once restriction, headers use include guards to prevent multiple inclusion and thus multiple definition errors.
[2] I won’t cover the other possibilities here.
[3] Name it blahblah_detail.hpp, blahblah_private.hpp, or similar if you want to document that it’s non-public.
Guidelines
So, while I’m sure everything above is all a big ball of mud so far, it’s less than a page on what should take up a few chapters, so use it as a brief reference. Understanding the concepts above, however, is important. Using those, here’s a short list of guidelines (but not absolute rules):
Build Process
(Here’s the tiny bit that answers your question, but you need most of the above in order to get here.)
When you build, the build system will then go through several steps, of which the important ones for this discussion are:
I recommend you learn the rudiments of make, as it is popular, well-understood, and easy to get started with. However, it’s an old system with several problems, and you’ll want to switch to something else at some point.
Choosing a build system is almost a religious experience, like choosing an editor, except you’ll have to work with more people (everyone working on the same project) and will likely be much more constrained by precedent and convention. You can use an IDE which handles the same details for you, but this has no real benefit from using a comprehensive build system instead, and you really should still know what it’s doing under the hood.
File Templates
example.hpp
example.cpp
main.cpp