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Home/ Questions/Q 190183
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T16:14:05+00:00 2026-05-11T16:14:05+00:00

int a = 1 << 32; int b = 1 << 31 << 1;

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int a = 1 << 32;
int b = 1 << 31 << 1;

Why does a == 1? b is 0 as I expected.

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  1. Editorial Team
    Editorial Team
    2026-05-11T16:14:05+00:00Added an answer on May 11, 2026 at 4:14 pm

    All shifts are done mod 32 for ints and mod 64 for longs.

    From section 15.19 of the spec:

    If the promoted type of the left-hand
    operand is int, only the five
    lowest-order bits of the right-hand
    operand are used as the shift
    distance. It is as if the right-hand
    operand were subjected to a bitwise
    logical AND operator & (§15.22.1) with
    the mask value 0x1f. The shift
    distance actually used is therefore
    always in the range 0 to 31,
    inclusive.

    If the promoted type of the left-hand
    operand is long, then only the six
    lowest-order bits of the right-hand
    operand are used as the shift
    distance. It is as if the right-hand
    operand were subjected to a bitwise
    logical AND operator & (§15.22.1) with
    the mask value 0x3f. The shift
    distance actually used is therefore
    always in the range 0 to 63,
    inclusive.

    As for why the language was designed that way – I don’t know, but C# has the same design decision. Here’s what the annotated ECMA C# spec says:

    C# deliberately keeps
    implementation-defined behaviors to a
    miinimum. They are accepted only when
    the performance impact of forcing
    uniform behavior would be excessive
    (such as for some floating-point
    precision issues). Hence, the size of
    each integral type is precisely
    specified, and the character set is
    fixed to Unicode.

    For shift operations, too, uniform
    behavior is specified. It can be
    achieved using a single extra
    instruction (& 0x1F or & 0x3F) that
    incurs only a tiny cost on modern
    processors, especially since it does
    not reference memory. Unlike for
    floating-point operations, the
    difference in shift behavior would be
    dramatic if left to the whim of the
    processors; rather than a small
    difference in precision, completely
    different integral results would be
    produced.

    In making this decision the committe
    studied reference materials for a
    number of different processor
    architectures. There is little
    consistency in the behavior for shift
    counts outside the range -32..+32 for
    32-bit operands, and respectively
    -64..+64 for 64-bit operands.

    (There’s then a list of some examples.)

    This seems an entirely reasonable explanation to me. Consistency is definitely important, and if it would be impossible to implement different consistent behaviour in a performant way on some systems, I think this is a reasonable solution.

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