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Home/ Questions/Q 852583
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:37:15+00:00 2026-05-15T07:37:15+00:00

int java declaration of array like this int a[][]=new int[3][3] works but in c++

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int java declaration of array like this
int a[][]=new int[3][3] works but in c++ not why? please help me i have not used c++ a long time so please help me

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  1. Editorial Team
    Editorial Team
    2026-05-15T07:37:16+00:00Added an answer on May 15, 2026 at 7:37 am

    I once had this same problem and ended up creating a class for it. Basically it’s stored as a pointer of single dimension array and the pointers are manipulated a bit so that it acts just like a 2D array (matrix). Here’s the code I used:

    #include <utility>
    #include <memory.h>
    
    template <typename T>
    class Matrix
    {
    protected:
        T** m;
        int x,y;
    
        __forceinline void setMatrix()
        {
            assert(x > 0);
            assert(y > 0);
            m = new T*[y];
            m[0] = new T[x*y];
            for (int i = 1; i < y; ++i)
            {
                m[i] = m[i-1] + x;
            }
        }
    public:
        Matrix():m(0),x(0),y(0){}
        Matrix(int rows, int cols):x(cols),y(rows),m(0)
        {
            setMatrix();
        }
    
        Matrix(const Matrix<T>& mat):m(0),x(mat.x),y(mat.y)
        {
            setMatrix();
            memcpy_s(m[0], x*y, mat.m[0], x*y);
        }
    
        ~Matrix()
        {
            if (m)
            {
                delete[] m[0];
                delete[] m;
            }
        }
    
        void fill(const T& val)
        {
            if (m)
            {
                for (int j = 0; j < y; ++j)
                    for (int i = 0; i < x; ++i)
                        m[j][i] = val;
            }
        }
    
        T& at(int row, int col)
        {
            assert(row >= 0 && row < y);
            assert(col >= 0 && col < x);
            return m[row][col];
        }
    
        const T& at(int row, int col) const
        {
            assert(row >= 0 && row < y);
            assert(col >= 0 && col < x);
            return m[row][col];
        }
    
        T* operator[](int row)
        {
            assert(row >= 0 && row < y);
            return m[row];
        }
    
        const T* operator[](int row) const
        {
            assert(row >= 0 && row < y);
            m[row];
        }
    
        T& operator ()(int row, int col)
        {
            assert(row >= 0 && row < y);
            assert(col >= 0 && col < x);
            return m[row][col];
        }
    
        const T& operator ()(int row, int col) const
        {
            assert(row >= 0 && row < y);
            assert(col >= 0 && col < x);
            return m[row][col];
        }
    
        void swap(Matrix<T>& mat)
        {
            std::swap(m, mat.m);
            std::swap(x, mat.x);
            std::swap(y, mat.y);
        }
    
        const Matrix& operator = (const Matrix<T>& rhs)
        {
            Matrix temp(rhs);
            swap(temp);
            return *this;
        }
    
        //
    
        int getRows() const
        {
            return y;
        }
    
        int getColumns() const
        {
            return x;
        }
    };
    

    Usage would be like:

    typedef Matrix<int> IntMatrix;
    IntMatrix mat(2,3); // Creates a 2x3 matrix to store integers.
    mat.fill(0); // Fill it with zeroes.
    int val02 = mat[0][2]; // Unsafe way to retrieve values
    int val12 = mat(1,2); // Safe way to retrieve values;
    mat(0,1) = 10; // Assign values directly to the matrix.
    

    You can also extend this class so that it has other matrix related function in it.

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