Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9065477
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 16, 20262026-06-16T16:30:42+00:00 2026-06-16T16:30:42+00:00

int main() { void* Foo = new??? delete Foo; } How do you do

  • 0
int main()
{
    void* Foo = new???
    delete Foo;
}

How do you do something like the above? You can’t put new void[size]. And I don’t want to know how to do it with malloc() and free(). I already know that works. I’m curious and want to know how it’s done with new and delete.

I googled this and saw something about operator new(size); and operator delete(size);

What is the difference between those and new / delete? Why does C++ not just allow new void* [size]?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-16T16:30:43+00:00Added an answer on June 16, 2026 at 4:30 pm

    This will do the trick:

    int main()
    {
        void* Foo = ::operator new(N);
        ::operator delete(Foo);
    }
    

    These operators allocate/deallocate raw memory measured in bytes, just like malloc.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

int main(void) { std::string foo(foo); } My understanding is that the above code uses
void foo(ifstream &ifs) { //do something } int main() { fstream fs(a.txt, fstream::in); foo(fs);
I had this code: int foo(void){ return 1; } int main(void){ static const int
#include<stdio.h> void foo(int **arr) { arr[1][1]++; } main() { int arr[20][20]; printf(%d\n,arr[1][1]); foo((int**)arr); printf(%d\n,arr[1][1]);
Class A { A(int& foo) : m_foo(foo) {} int& m_foo; }; int main(void) {
int main(void) { char testStr[50] = Hello, world!; char revS[50] = testStr; } I
int main(void) { int* p = (int*) malloc(sizeof(int)); int* q = (int*) malloc(sizeof(int)); *p
int main(void) { char *p = hello; char *q = world; *p = *q;
... int main(void) { int i; for(i=0;i<2;i++){ switch(fork()){ case 0: sleep(1); break; default: sleep(1);
I'm trying to do this: int main(void){ u_int64_t NNUM = 2<<19; u_int64_t list[NNUM], i;

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.