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Home/ Questions/Q 851777
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:29:02+00:00 2026-05-15T07:29:02+00:00

int score = 0; char* fixedscore=(char*)score; . . . imgTxt = TTF_RenderText_Solid( font, fixedscore,

  • 0
int score = 0;
char* fixedscore=(char*)score;
.
.
.
imgTxt = TTF_RenderText_Solid( font, fixedscore, fColor );

^^ This doesn’t work – looks like fixedscore is empty or doesn’t exists.

int score = 0;
char* fixedscore=(char*)score;
.
.
.
imgTxt = TTF_RenderText_Solid( font, "Works fine", fColor );

^^ Works fine, but…

I guess converting int to char* doesn’t really work. So how do you print scores in SDL?
Oh and one more thing: why is the text so ugly?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T07:29:03+00:00Added an answer on May 15, 2026 at 7:29 am

    Casting is not what you want. This code:

    int score = 0;
    char* fixedscore=(char*)score;
    

    is the equivalent of doing:

    char* fixedscore = NULL;
    

    I assume you are trying to get fixedscore to hold the textual value of the number in score. The easiest way using just standard C++ is via stringstream:

    std::stringstream strm;
    strm << score;
    
    ...
    
    imgTxt = TTF_RenderText_Solid( font, strm.str().c_str(), fColor );
    
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