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Home/ Questions/Q 6977759
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T17:40:00+00:00 2026-05-27T17:40:00+00:00

int width = 2560; int height = 1440; int frameBuffer[width*height]; for (int i =

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int width = 2560;
int height = 1440;
int frameBuffer[width*height];
for (int i = 0; i < width*height; ++i)
    frameBuffer[i]=i;

This code locks the process up, even thou I am well within the bounds of 32 bit integers and I have plenty of memory to allocate the array?

BTW Ironic, isn’t it? Asking about a stack overflow error on a site called stackoverflow 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-27T17:40:00+00:00Added an answer on May 27, 2026 at 5:40 pm

    You are probably exceeding the available stack space, causing an overflow. It is not a good idea to have such big arrays on the stack.

    Instead of using the non-standard VLA’s (variable-length arrays), you can allocate the buffer yourself:

    size_t width = 2560;
    size_t height = 1440;
    int *frameBuffer = new int[width * height];
    
    for (size_t i = 0; i < width * height; ++i)
        frameBuffer[i] = i;
    
    ...
    delete[] frameBuffer;
    

    Also note the usage of size_t rather than int. You should stick with size_t when it comes to allocation sizes, since an int is not always guaranteed to be capable of holding a size large enough.

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