Internalization in Play2 can be done with Message.get("home.title") and language files. What about when you internalizate a page full of textual content and not just one specific header or link?
For example doing Messagefile for a long page representing e.g. product info:
_First header_
Some paragraphs of text
...
_Tenth header_
Tenth paragraph and more text*
Messagefile
a)
product.info = "<many paragraphs of text including headers>"
or splitting one page into html elements
b)
product.info.h1 = "<first header>"
product.info.p1 = "<first para>"
product.info.p2 = "<2nd para>"
For me both solutions doesn’t sound right. In first having a vast value for a single key seems bad convention and in latter separating a single page into dozens of keys doesn’t sound good either.
Big websites often follow the convention http://www.site.com/en-us/product/1 of having the language in the URL. So the question is, how do i do in this way and is doing in this way a better way at all? I could easily end up not just translating to dozen languages but doing also dozen times layout changes.
I could use global codesnippets using Messagefile for elements that have a little text and doesn’t change often e.g. navigation /view/global/header/somenavbar.scala.html but then i end up only having a complex folder structure.
Another way, a best practise, in Play 2 for internalization than messagefile?
Take a look to the Joscha Feth’s solution in play_authenticate Java sample.
There are templates for emails in 3 languages for email confirmation, password reseting etc.
Template for each ‘type’ of email && each language is kept in single file ie:
And for each ‘type’ there is an ‘parent’ template, which contains a condition (common Scala’s
matchcheck the Tags section of template doc) which returns rendered view depending on detected language:Finally, yes, at the beginning I also thought that some kind of madness, but believe me, that technique can be useful. There’s field for further improvements I think. Maybe it would be better to move the language conditioning to the controller, hm I think that depends on many factors and it will be great if you’ll find a time to investigate this topic.