Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8150681
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T15:08:11+00:00 2026-06-06T15:08:11+00:00

Is anybody using OpenGLES2.0 shaders (GLSL) successfully for audio synthesis? I already use vDSP

  • 0

Is anybody using OpenGLES2.0 shaders (GLSL) successfully for audio synthesis?

I already use vDSP to accelerate audio in my iOS app, which provides a simple vector instruction set from C code. The main problem with vDSP is that you have to write what amounts to vector oriented assembly language, because the main per-sample loop gets pushed down into each primitive operation (vector add, vector multiply). Compiling expressions into these sequences is the essence of what shader languages automate for you. OpenCL is not public in iOS. It is also interesting that GLSL is compiled at runtime, which means that if most of the sound engine could be in GLSL, then users could make non-trivial patch contributions.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T15:08:12+00:00Added an answer on June 6, 2026 at 3:08 pm

    Although the iOS GPU shaders can be relatively “fast”, the paths to load and recover data (textures, processed pixels, etc.) from the GPU are slow enough to more than offset any current shader computational efficiencies from using GLSL.

    For real-time synthesis, the latencies of the GPU pixel unload path are much larger than the best possible audio response latency using just CPU synthesis to feed RemoteIO. e.g. display frame rates (to which the GPU pipeline is locked) are slower than optimal RemoteIO callback rates. There’s just not enough parallelism to exploit within these short audio buffers.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Anybody know how to make restore option using IAP. I use non consumable product
Does anybody using latest enterprise library 4.1 in mono? I used mono migration analyzer
Is anybody using Neo4j with the REST API in production? I've been looking at
has anybody tried using a custom classloader with BlazeDS? We have a web application
Anybody having trouble using AVFoundation with GC ON??? What I am experiencing is that
Curious if anybody has considered using EnumMap in place of Java beans, particularly value
Is anybody experiencing extreme slowness when using Visual Studio 2008? I have a fairly
Anybody know of a way to batch NHibernate queries using NHibernate.Linq like you can
Anybody know how to produce an xml element like this in rails using xml
can anybody tell me the difference of using '===' as if (null === $this->getName())

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.