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Home/ Questions/Q 7828619
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T10:25:07+00:00 2026-06-02T10:25:07+00:00

Is it a good idea to use #include randombytes.cpp instead of randombytes.h in my

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Is it a good idea to use #include "randombytes.cpp" instead of randombytes.h in my project (where randombytes.cpp is a file in my projects source code directory) for runtime speed reasons? randombytes.cpp would look like this:

#ifndef RANDOMBYTES_INCLUDED
#define RANDOMBYTES_INCLUDED

/* include native headers here */

unsigned char *fetch_random_bytes(int amount);

/* include other parts of my project here if necessary */

unsigned char *fetch_random_bytes(int amount) {
  // do stuff
}

#endif

This should also work for files requiring each other and so on, right? Can you think of any cases in which this won’t work or I won’t get the optimization benefit?

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  1. Editorial Team
    Editorial Team
    2026-06-02T10:25:09+00:00Added an answer on June 2, 2026 at 10:25 am

    This practice is called “Unity Build” (google it) and is generally not a good idea for anything but trivial projects since you will need to recompile the entire project every time you make a single change, which can mean minutes of waiting every time you fix a tiny error.

    As for runtime performance, the difference in speed is not very different from compiling with Link Time Optimizations on.

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