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Home/ Questions/Q 6794679
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T18:15:04+00:00 2026-05-26T18:15:04+00:00

Is it bad to have more than one CCTimer running? The most I’ve ever

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Is it bad to have more than one CCTimer running? The most I’ve ever seen is two, and I’m wondering if it’s bad practice to have more than that.

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  1. Editorial Team
    Editorial Team
    2026-05-26T18:15:05+00:00Added an answer on May 26, 2026 at 6:15 pm

    You can have as many CCTimer or scheduled selectors [self schedule:@selector(callMe:)] running as you want.

    Ultimately performance and/or memory usage depend a whole lot more on the code that is performed in a scheduled selector, rather than scheduling itself.

    But it’s true, most classes in a Cocos2D project get along fine with just one scheduled update method. That’s why most of them simply use: [self scheduleUpdate];

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