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Home/ Questions/Q 9154601
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T12:27:13+00:00 2026-06-17T12:27:13+00:00

Is it efficient to use OpenMP in CG( OpenGL ) for rendering 3D polygon

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Is it efficient to use OpenMP in CG(OpenGL) for rendering 3D polygon images in case of animation.

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  1. Editorial Team
    Editorial Team
    2026-06-17T12:27:14+00:00Added an answer on June 17, 2026 at 12:27 pm

    There are no benefits in trying to queue up rendering commands to the GPU in parallel. Rendering happens in parallel on the GPU already and sending in the commands in parallel just creates a lot of overhead in the driver which must check for synchronization points in the command stream and may need to reorder things.

    Also multithreaded OpenGL operation is tricky to get right.

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