Is it efficient to use OpenMP in CG(OpenGL) for rendering 3D polygon images in case of animation.
Share
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
There are no benefits in trying to queue up rendering commands to the GPU in parallel. Rendering happens in parallel on the GPU already and sending in the commands in parallel just creates a lot of overhead in the driver which must check for synchronization points in the command stream and may need to reorder things.
Also multithreaded OpenGL operation is tricky to get right.