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Home/ Questions/Q 331567
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T09:47:11+00:00 2026-05-12T09:47:11+00:00

is it possible for the following element to return multiple items in one call

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is it possible for the following element to return multiple items in one call ( i.e. two GRects)

    private GObject getColidingObject(){
    if(getElementAt(ball.getX(), ball.getY()) != null){
        return getElementAt(ball.getX(), ball.getY());
    }else if(getElementAt(ball.getX() + BALL_RADIUS *2, ball.getY()) != null){
        return getElementAt(ball.getX() + BALL_RADIUS *2, ball.getY());
    }else if(getElementAt(ball.getX(), ball.getY() + BALL_RADIUS *2) != null){
        return getElementAt(ball.getX(), ball.getY() + BALL_RADIUS *2);
    }else if(getElementAt(ball.getX() + BALL_RADIUS *2, ball.getY() + BALL_RADIUS *2) != null){
        return getElementAt(ball.getX() + BALL_RADIUS *2, ball.getY() + BALL_RADIUS *2);
    }else{
        return null;
    }
}
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  1. Editorial Team
    Editorial Team
    2026-05-12T09:47:11+00:00Added an answer on May 12, 2026 at 9:47 am

    You can only return one value, but you could make that value an array. For example:

    private GObject[] getCollidingObjects() {
        GObject[] ret = new GObject[2];
    
        ret[0] = ...;
        ret[1] = ...;
        return ret;
    }
    

    Btw, when you start reusing the same expression multiple times in the same method, you should think about introducing a local variable for clarity. For example, consider this instead of your original code:

    private GObject getCollidingObject(){
        int x = ball.getX();
        int y = ball.getY();
        if (getElementAt(x, y) != null) {
            return getElementAt(x, y);
        }
        if (getElementAt(x + BALL_RADIUS * 2, y) != null) {
            return getElementAt(x + BALL_RADIUS * 2, y);
        }
        if (getElementAt(x, y + BALL_RADIUS * 2) != null) {
            return getElementAt(x, y + BALL_RADIUS * 2);
        }
        if (getElementAt(x + BALL_RADIUS * 2, y + BALL_RADIUS * 2) != null) {
            return getElementAt(x + BALL_RADIUS * 2, y + BALL_RADIUS * 2);
        }
        return null;
    }
    

    (You could do the same for x + BALL_RADIUS * 2 and y + BALL_RADIUS * 2 as well.)

    You might also consider something like this:

    private GObject getCollidingObject(){
        int x = ball.getX();
        int y = ball.getY();
        return getFirstNonNull(getElementAt(x, y),
            getElementAt(x + BALL_RADIUS * 2, y),
            getElementAt(x, y + BALL_RADIUS * 2),
            getElementAt(x + BALL_RADIUS * 2, y + BALL_RADIUS * 2));
    }
    
    private static getFirstNonNull(GObject... objects) {
        for (GObject x : objects) {
            if (x != null) {
                return x;
            }
        }
        return null;
    }
    

    (In C# there’s a nicer way of doing this with the null coalescing operator, but never mind…)

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