Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7924273
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 3, 20262026-06-03T17:40:55+00:00 2026-06-03T17:40:55+00:00

Is it possible in AGAL in fragment shader get current fragment depth if any?

  • 0

Is it possible in AGAL in fragment shader get current fragment depth if any?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-03T17:40:56+00:00Added an answer on June 3, 2026 at 5:40 pm

    No, I’m afraid there is no way to read from the depth buffer in AGAL.

    You can however do a workaround by rendering a depthmap first into a texture, and then using it (which may be enought, depending on the effect you are trying to implement).

    In fact, even rendering a depth map with good precision can be (a little) tricky, because there are no float32 textures in flash, so the depth as to be stored in a R8G8B8A8 texture (by packing and unpackings values on the GPU).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Possible Duplicate: Objective C for Windows iPhone development on Windows Is there any way
Possible Duplicate: get name of a variable or parameter I have this function. public
Possible Duplicate: Can you call Directory.GetFiles() with multiple filters? Does it possible to get
Possible Duplicate: Get the size of a list in python? I need to be
Possible Duplicate: Trying to get tables next to each other horizontal I have two
Possible Duplicate: How can I get device ID for Admob My activity has a
Possible Duplicate: How to store an IP in mySQL I want to get the
Possible Duplicate: Create Generic method constraining T to an Enum Is there any reason
In Stage3D / AGAL , is it possible to point for individual VertexBuffers to
Possible Duplicate: Include JavaScript file inside JavaScript file? Is there any way to simply

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.