Is it possible that luabind checks, if a member function call to an exported class (object) is for a valid object?
lets assume that i have a Class called Actor exposed using luabind to lua. Im calling a lua function from C++ with an actor object as parameter. Now before the function finishes, a script write would put the actor object in a global lua reference to be accessed later.
Later on, the actor object is deleted from the C++ site, another function is called which tries to access the invalidated actor object (any method from it) – and obviously since it has been deleted, it results in a crash (access violation)
sample:
local myObjRef = nil
function doSomethingWithActor(actor)
-- save, still valid object
actor:Say("hello")
myObjRef = actor
end
function calledAfterActorWasDeleted()
--- will crash if the c++ object has been deleted meanwhile, works fine if it still exists
myObjRef:Say("Crash...")
end
A NIL check doesnt help here, is this something that can be checked on luabinds site? The functions are executed using lua_pcall(….) and the stacktrace shows the error at luabinds call.hpp results = maybe_yield(L, lua_gettop(L) – arguments, (Policies*)0);
If not, is there another solution how to make sure somebody who writes a script cannot create these issues?
I solved my issue the following way:
When im about to delete an object, i iterate through all lua functions from C++ (i have them in a list, they are bound to specific actor objects each). Then i inspect each upvalue (global/local vars accessable to a function) – then i compare the userdata pointer with my object im about to delete – if they match (and their classes) and NIL the upvalue. Optionally, i could just remove that offending function because it would not work well anymore anyway.
So the next the time the function is called, im just getting a soft lua error “trying to access xxx a nil value…” – no more access violations.
I know people would say “dont use lua_getupvalue/lua_setupvalue – they are only for debugging!” – but there is actually no documented or spoken side effect – and in my case its perfectly safe and works well – also there isnt the issue with left over proxy objects i could not delete.