Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 796739
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T22:41:10+00:00 2026-05-14T22:41:10+00:00

Is it possible to add a feature to record the game play within your

  • 0

Is it possible to add a feature to record the game play within your game without eating up too much memory ?

I want to allow the user to save there game as some sort of video file if thats possible ?

// Edit – made things easier to be more relistic//
The idea is that the user can use the app to change the textures within a pre-animated scene and when their done they can then export it to video.

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T22:41:10+00:00Added an answer on May 14, 2026 at 10:41 pm

    Is your game deterministic? If it is then you should be able to record user input. Then to play it back you just run the game and provide the recorded input instead of live input.

    Depending on the type of game the hardest part will be making it deterministic. You will need to capture all seeds to random number generators and how many times you have gotten a number from the generator so that you get exactly the same results out. Since we are talking about a single core you don’t have to worry too much about order of evaluation which is good, but make sure it is well defined.

    Second it will be easiest if you use a MVC(model view controller) setup then all you need is a playback controller and a live user controller that records timestamped input if necessary. Note: depending on how you do it it may be easier to use a frame count rather than an actual time. When the player hits record, gather the entire state of the game, and start capturing player input.

    To export video all you have to do is load the starting state playback a frame, capture the frame then iterate over the entire playback record. If you have things in your game that are time based you will have to fiddle with the clock so that time spent doing the video capture is removed. Alternatively you could record time based events with a frame count so that it happens at the right frame, but then you have to make sure the different processing order doesn’t change the game.

    A second option is to go event based, just record every event that happens in the game Then during playback just trigger those events during the frame they originally happened in. This requires capturing more data since you aren’t using the game to simulate everything(you still need to do animations and such), but might improve render times as you aren’t running the whole game.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Is it possible to add something like Modernizr into your own plugin? I'd like
Hi iPhone developers, I want to add a feature in my iPhone app, they
When I want to add a new feature to our project, I create a
I want to add a feature to my iPad app that is similar to
I wanted to know if it is possible To add the Facebook like feature
Want to add following feature to my web application: To decode barcodes generated by
Is it possible to add a custom tab to a project properties page in
Is it possible to add attributes at runtime or to change the value of
Is it possible to add an image overlay to a google map that scales
Is it possible to add custom command-line arguments to an Eclipse .app folder? In

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.