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Home/ Questions/Q 6808701
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T19:59:19+00:00 2026-05-26T19:59:19+00:00

Is it possible to assign a function as the value of a canvas element?

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Is it possible to assign a function as the value of a canvas element? Here is my current implementation(non-working).

    function recImagePressed(e){
     var outputCanvas = document.getElementById("outputCanvas");
     outputCanvas.value = draw();//-----this is my concern. 

    function draw() {   
   img = new Image();  
   img.src = canvas2.getContext();  
   fr1 = makeFrame(context2, makeVect(100,100), makeVect(200, 50), makeVect(50, 200));
   img.onload = function(){ 
            var newPainter = imagePainter(fr1);
            context2.save(); 
    }  
 }
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  1. Editorial Team
    Editorial Team
    2026-05-26T19:59:19+00:00Added an answer on May 26, 2026 at 7:59 pm

    Well, you can’t do that as you’re doing it. You also can’t do:

    img = new Image();  
    img.src = canvas2.getContext();  
    

    That won’t work. But you don’t need to do that because you can draw one canvas to another with drawImage(canvas, x, y)

    You need to something similar to:

    var outputCanvas = document.getElementById("outputCanvas");
    outputCtx = outputCanvas.getContext('2d');
    outputCtx.scale(x,y);
    outputCtx.rotate(radians);
    outputCtx.drawImage(canvas2, 0, 0);
    

    Depending on how you want to rotate and scale the image that is on canvas2 before drawing it to outputCanvas

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