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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T06:46:31+00:00 2026-05-27T06:46:31+00:00

Is it possible to create an invisible X window? For initialization of an OpenGL

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Is it possible to create an invisible X window? For initialization of an OpenGL ES 2.0 context, one has to create a X window manually, but I can’t find a way to make it invisible. Since I’m only doing GPGPU I don’t need an output window. In fact, it is rather annoying in my case.

I’m aware of a solution from an earlier question, where it has been pointed out to use InputOnly in XCreateWindow(). This, however, leads to the X error GLXBadDrawable. Probably because EGL requires the window to respond to graphics request. Is there another way? Maybe create it minimized? But I can’t find anything on that either. Also setting the window’s size really small doesn’t help, since it always occupies the whole screen on my device (Nokia N9).

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  1. Editorial Team
    Editorial Team
    2026-05-27T06:46:32+00:00Added an answer on May 27, 2026 at 6:46 am

    When you create an X window, it is created unmapped, so what about creating an InputOutput window and leaving it unmapped? Another option would be (if the window must stay mapped), to move it out of the screen.

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