Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6593647
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T17:42:33+00:00 2026-05-25T17:42:33+00:00

Is it possible to determine if a b2body has collided with another b2body from

  • 0

Is it possible to determine if a b2body has collided with another b2body from a different layer? Also, how would I do that?

E.G.

I have a ball on my main game scene layer that is fired at a bomb in my level one layer. They collide and the bomb disappears.

Please let me know if I need to be more clear

Thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T17:42:33+00:00Added an answer on May 25, 2026 at 5:42 pm

    If you want bodies to collide they must belong to the same b2World. On what layer they are drawn and how does not matter to the physics. To determine when collision happens subclass b2ContactListener and implement callback functions:

    class MyContactListener : public b2ContactListener
    {
    public:
    MyContactListener() : b2ContactListener() {}
    
    void    BeginContact (b2Contact *contact);
    void    EndContact (b2Contact *contact);
    void    PreSolve (b2Contact *contact, const b2Manifold *oldManifold);
    void    PostSolve (b2Contact *contact, const b2ContactImpulse *impulse);
    
    };
    

    then add the object of this class to your b2World:

    MyContactListener *listener = new MyContactListener();
    world->SetContactListener(listener);
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Is it possible to determine the byte, or bytes, that have changed from a
Would it be possible to determine if a webpage was accessed from the result
Is it possible to determine that I can safely pull from a new remote
Is it possible to determine programmatically that a user has denied permission to use
Is it possible to determine when a ChucK child shred has finished executing if
Is it possible to determine if an ASP.NET page is a postback from javascript?
Is it possible to determine which submit button was used? I have a confirmation
Is it possible to determine a specific file's fragmentation status (that is, the amount
I would like to know if it is possible to determine if a function
I'd like to know if it's possible to determine what inline styling has been

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.