Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8651913
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 12, 20262026-06-12T14:11:04+00:00 2026-06-12T14:11:04+00:00

Is it possible to determine if a sampler is actually attached to a texture

  • 0

Is it possible to determine if a sampler is actually attached to a texture unit versus being simply unset?

sampler2D mySampler : register(S0);
...
if(mySampler == 0)
  value = const_value;
else
  value = tex2D(mySampler, uv);

This is for a WPF effect (PS 3.0) if that makes any difference.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-12T14:11:05+00:00Added an answer on June 12, 2026 at 2:11 pm

    Afaik there is no direct way to check this. In my experiences uninitialized shaderconstants can behave very strange, e.g. one system drawed my scene all fine with an uninitialized texture, because tex2D returned simply black. But on another system the whole scene looked awful, because it returned other values then 0.

    So you have to handle this cases from your other code. Either with with a global variable, which is set by yourself:

    bool mySamplerisset;
    sampler2D mySampler : register(S0);
    ... 
    if (mySamplerisset)
      value = tex2D(mySampler, uv);
    else
      value = const_value;
    

    Or for maximal performance, with avoiding the branch, with preprocessor directives, so you compile two versions of your shader (one time with #define one time without) an use the appropiate:

    #define SAMPLERISSET
    sampler2D mySampler : register(S0);
    ... 
    #if defined(SAMPLERISSET)
      value = tex2D(mySampler, uv);
    #elseif
      value = const_value;
    #endif
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Possible Duplicate: Determine original name of variable after its passed to a function. I
Is it possible to determine the byte size of a scipy.sparse matrix? In NumPy
Is it possible to determine if a given SID is User or Group using
Is it possible to determine if an EasyMock mock is on replay mode? Something
Is it possible to determine which property of an ActiveX control is the default
Is it possible to determine a specific file's fragmentation status (that is, the amount
Is it possible to determine the average of concurrent connections on a 10g large
Is it possible to determine whether or not Javascript is running in a Web
I'm curious if it is possible to determine whether or not an Assembly has
I was wondering if it's possible to determine what kind of iPhone (for example)

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.