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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T16:24:59+00:00 2026-05-12T16:24:59+00:00

Is it Possible to limit the functionality of class to certain objects only (in

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Is it Possible to limit the functionality of class to certain objects only (in C++). What that would mean is, suppose there are 10 methods in a class and this class has 10 objects. Is it possible to have object1 & object2 access only 3 functions.
Object3, object4,object5, object6 access 6 functions.
and rest of the objects access all functions?

I am trying to implement an access control system, where general users can see only some limited functionality. Previlaged users can have little bit more access and administrators have access to all functions.

One approach is to use inheritance, something like this:

class PublicFeatures
{ 
    public:

   // add some methods here;
};

class ProtectedFeatures:public PublicFeatures
{
   public:

   // add some more methods here;
};

class AdminFeatures:public ProtectedFeatures
{
   public:

  // add rest of the methods here;
};

In this case, we instantiate objects of any of three classes depending on the kind of access level we want. But what i am thinking is having just one class, and somehow restrict the access to some methods for that particular object.

Is it possible to do such a thing? or i have to follow a different approach for implementing access control?

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  1. Editorial Team
    Editorial Team
    2026-05-12T16:24:59+00:00Added an answer on May 12, 2026 at 4:24 pm

    As far as I know, no. This is part, however, of Aspect Oriented Programming research. I saw something like what you need in this book: Aspect Oriented Software Development.

    The main issue you face is the lack of knowledge of “who is the caller” of your function. You could get along by requiring each caller to call your object’s methods passing this as a form of authentication about itself. Far from perfect, but with this solution you can wrap each method in a pre-method doing the ACL.

    Another alternative would be to declare your implementation class totally private in terms of methods, and define a “bodyguard” class, declared friend of the first. The bodyguard class performs the calls on behalf of the caller (which is the only one authorized to do, due to the friend declaration). You still have the problem of authentication, and you are basically wrapping the whole target class behind its bodyguard object.

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