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Home/ Questions/Q 786147
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T20:59:35+00:00 2026-05-14T20:59:35+00:00

Is it possible to perform blending with one alpha channel per component (one for

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Is it possible to perform blending with one alpha channel per component (one for red, one for green and one for blue) with OpenGL? If not, what are some possible workarounds?

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  1. Editorial Team
    Editorial Team
    2026-05-14T20:59:36+00:00Added an answer on May 14, 2026 at 8:59 pm

    This isn’t something that’s directly supported. It’s fairly easy to achieve on your own though:

    • Render your triangle (or whatever) using the 3-channel “alpha” texture and glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR)
    • Enable multitexture and set the “alpha” texture to modulate your rgb texture
    • Render your triangle with glBlendFunc(GL_ONE, GL_ONE)
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