Is it possible to programatically remove the source of an Image file? Or is it better to just set the source to a new bitmap that is undefined?
The current way I’m doing it is:
BitmapImage bmpClear = new BitmapImage();
CanvasImg.Source = bmpClear;
I never set the source of bmpClear, so the previous image that was set to CanvasImg is removed with nothing to replace it. Is this a good solution or will this cause unintended consequences?
You should be able to just set it to null and clear it out
But your solution should work just fine as well.