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Home/ Questions/Q 3500578
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T12:45:05+00:00 2026-05-18T12:45:05+00:00

Is it possible to read from a texture in a vertex shader with WebGL?

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Is it possible to read from a texture in a vertex shader with WebGL?

I wrote a WebGL page (just to try it out) and used Chrome 7 to test it. As soon as I upgraded to Chrome 8, it stopped working. I double checked that webgl is enabled. The error is:

‘texture2D’: no matching overloaded function found

When I replace the call to texture2D with a constant, it works.
Texture access in a fragment shader using the same texture also works.

Anyone have any ideas? I’m particularly thrown by the fact that upgrading Chrome caused it to break.

Update: It works in firefox 4 beta. I reported a bug with Chrome – issue 65340

Update 2: It now works in Firefox and Chrome

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  1. Editorial Team
    Editorial Team
    2026-05-18T12:45:06+00:00Added an answer on May 18, 2026 at 12:45 pm

    Its not really a ‘bug’ in Chrome.

    Vertex texture access is not a required feature of Open GL ES 2, which is the basis of the WebGL specification. I suspect what might be happening is that although your underlying GL driver supports vertex texture access, now you’ve switched to Chrome its using Angle, and Angle doesn’t report that vertex texture access as available.

    You can compare your FF and Chrome versions by using Thatcher Ulrich’s

    http://webgl-bench.appspot.com/

    This has the MAX_VERTEX_TEXTURE_IMAGE_UNITS parameter (near the end) Chrome/Angle always reports 0.t

    Another thing to check is that you are using the correct texture2D syntax – the spec changed and it may be that FF is stil supporting the older syntax.

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