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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T01:30:41+00:00 2026-05-24T01:30:41+00:00

Is it possible to render all of the OpenGL ES things into a normal

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Is it possible to render all of the OpenGL ES things into a normal allocated buffer instead of the framebuffer:

/* render into this buffer */
GLubyte* buffer =
(GLubyte*) calloc(width * height * 4, sizeof(GLubyte));

I want to be able to convert those rendered images into textures for other uses.

I’m using OpenGL ES 1.3 with the standard C API.

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  1. Editorial Team
    Editorial Team
    2026-05-24T01:30:42+00:00Added an answer on May 24, 2026 at 1:30 am

    For this you won’t get around a call to glReadPixels, which copies the content of the framebuffer into system memory. But when you want to copy it into a texture you can do this directly using glCopyTex(Sub)Image2D or by using FBOs and rendering directly into the texture without the need for a copy (but I’m not sure if FBOs are supported in ES). But of course, you cannot render directly into system memory (for textures it works using FBOs, as they are stored in GPU memory).

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