Is it possible to rewrite Volume Decals example from dx10 (Humus – 3D) to OpenGL?
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Yes, it is possible to rewrite that demo using OpenGL. OpenGL and D3D expose more or less the same hardware functionality. OpenGL 3.3 is equivalent to D3D10.
Indeed, D3D10 isn’t even required for the features of that demo. D3D9 could run it just fine.