Is it possible to run a cocos2d action like [CCScaleTo actionWithDuration:.3 scale:1.1] on a UIView? I know it’s possible to wrap a UIView into a CCNode so you can add it as a child to a layer, but I have no idea as to how. Could anyone shed some light here? Thanks!
Edit: I’ve looked at CCUIViewWrapper but have had a few issues with it, namely that a) running actions on a wrapped UIView causes it to disappear and b) buttons lose their ‘pushable’ functionality; they’re selectors aren’t fired and their highlighted state isn’t shown. But other than that it’s great 😀
I eventually had to just use the Core Graphics equivalents to the Cocos animations when animating the UIView, and it worked well enough for me.