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Home/ Questions/Q 4106086
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T21:19:52+00:00 2026-05-20T21:19:52+00:00

Is it possible to send windows messages (WM_…) to other applications using Mono (assuming

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Is it possible to send windows messages (WM_…) to other applications using Mono (assuming that my app is running on Windows)? Another related question is whether there is any way to use DDE inside a Mono app?

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  1. Editorial Team
    Editorial Team
    2026-05-20T21:19:53+00:00Added an answer on May 20, 2026 at 9:19 pm

    well, if I were you I would strarted from

    • mono to winapi32
    • sending win message using winapi32

    So just try any “hello_world” sample.
    (I haven’t mono right now, sorry for this)

    For example you may just compile the following code:

    (stolen from http://boycook.wordpress.com/2008/07/29/c-win32-messaging-with-sendmessage-and-wm_copydata/)

    using System.Runtime.InteropServices;
    public class MessageHelper
    {
    
    [DllImport("User32.dll")]
    public static extern int SendMessage(int hWnd, int Msg, int wParam, 
    ref COPYDATASTRUCT lParam);
    }
    
    //Used for WM_COPYDATA for string messages
    public struct COPYDATASTRUCT
    {
       public IntPtr dwData;
       public int cbData;
       [MarshalAs(UnmanagedType.LPStr)]
       public string lpData;
    }
    

    I suppose it compiles and it doesn’t thow DllNotFoundException or EntryPointNotFoundException when you call

    MessageHelper.SendMessage(100, 100, new COPYDATASTRUCT());
    

    If you have some issue with this… Hmm.. You may tray to load mscorlib.dll at the runtime.
    But this way have bad smell.

    Also you may find some details here http://www.mono-project.com/Interop_with_Native_Libraries

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