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Editorial Team
Asked: May 13, 20262026-05-13T06:47:00+00:00 2026-05-13T06:47:00+00:00

Is it possible to shade the polygons so every polygon would be rendered with

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Is it possible to shade the polygons so every polygon would be rendered with the same light angle, no matter which their position is relative to the light?

I need to move my sun light, but the map is exteremely large, and i dont want the light looks any different in any other location, should be symmetric everywhere.

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  1. Editorial Team
    Editorial Team
    2026-05-13T06:47:00+00:00Added an answer on May 13, 2026 at 6:47 am

    A Directional Light (versus Point or Spot) “casts rays” in parallel, effectively simulating a light source from an infinite distance.

    To set this directional, you set the w component of the light’s x,y,z,w position to 0.

    GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };

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